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2020-2020
TRIALFORGE STUDIO
Lead Sound Designer
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
GDD-RIO
Founder & Executive Director
Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"
2019-2019
CRYSTAL REALMS
Producer
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development
2017-2020
ARCOLABS
Lead Sound Designer & Composer
Managed and led the audio team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users
2020-2020
TRIALFORGE STUDIO
Lead Sound Designer
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
GDD-RIO
Founder & Executive Director
Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"
2019-2019
CRYSTAL REALMS
Producer
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development
2017-2019
ARCOLABS
Lead Sound Designer & Composer
Managed and led the audio team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users
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