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I'm JohnnyR

Game Designer
Sound Designer
Producer

Skills

GAME DESIGN
90%
SOUND DESIGN
80%
PRODUCTION
65%
MUSIC COMPOSITION
60%
QA
65%
MARKETING
45%
UX
40%

Portfolio

Here is my latest work. See more →

Deathbound
Deathbound is a Soulslike action RPG from Trialforge Studio. That was the most challenging project I've ever worked on!

I was the game's Sound Designer.
Deathbound
Tom & Jerry Cheese Swipe
"Cheese Swipe" is an infinite runner game developed by Double Dash Studios for Cartoon Network's popular show "The Tom and Jerry Show".

I worked as Composer and Sound Designer.
Cheese Swipe
Crossbar Game
"Crossbar - A Switchboard Operator Game" was a game developed in 48 Hours, and it was my entry for the Global Game Jam 2018.
Crossbar Game
UTC Game Oficial
UTC Game Oficial is the official digital game of the famous YouTube show of the same name, created by the Castro Brothers.

I was the game's Sound Designer.
UTC Game Oficial

Experience

2020-2020

TRIALFORGE STUDIO

Lead Sound Designer

Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

2019-2020

GDD-RIO

Founder & Executive Director

Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"

2019-2019

CRYSTAL REALMS

Producer

Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development

2017-2020

ARCOLABS

Lead Sound Designer & Composer

Managed and led the audio team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users

2020-2020

TRIALFORGE STUDIO

Lead Sound Designer

Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

2019-2020

GDD-RIO

Founder & Executive Director

Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"

2019-2019

CRYSTAL REALMS

Producer

Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development

2017-2019

ARCOLABS

Lead Sound Designer & Composer

Managed and led the audio team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users

Contact

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