Work Experience

  • 2025-Present

    Oracle Consultant & Project Manager at Peloton Consulting Group

    Works with Peloton's North American team as a Latam-based consultant for Oracle Cloud's ERP Financials module.

  • 2019-Present

    Founder & Creative Director at JohnnyR Designs

    Since 2019, I've been working as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. My journey has led me through diverse projects, ranging from mobile hybrid-casuals to captivating PC souls-likes.

  • 2022-2023

    Producer at IzyPlay Game Studio

    Managed and assisted over +15 Mobile and WebGL game projects across different teams. Was also responsible for constant analysis and improvement of the company's processes and its teams performance, setting up and ensuring the completion of roadmaps and release schedules, as well as communicating with publishers, stakeholders and other external partners. Represented the team at BIG Festival 2023 by pitching Wheel Stars, Izyplay's most ambitious project at the time, to an international cast of juries, leading to the Brasil Direct - Best Pitch Award at the festival.

  • 2022

    Game Designer at Player Legacy

    Responsible for conceptualizing and prototyping new game ideas, performing market research, assisting with production and further improving the studio's first comercial project, Ryzer: The Reflectors Path.

  • 2020

    Game Designer at Nuuvem

    Worked as a Game Designer for the Versus Tactics project, designing the game's core mechanics, balancing and tuning the game's systems, as well as creating and managing the game's content.

  • 2020

    Lead Sound Designer at Trialforge Studio

    Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

  • 2019-2020

    Founder & Executive Director at GDD-Rio

    I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".

  • 2019

    Producer at Crystal Realms

    Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.

  • 2017-2019

    Lead Sound Designer & Composer at Arcolabs

    Managed and led the Audio Team, as well as creating and composing audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users

  • 2025-Present

    Oracle Consultant & Project Manager at Peloton Consulting Group

    Works with Peloton's North American team as a Latam-based consultant for Oracle Cloud's ERP Financials module.

  • 2019-Present

    Founder & Creative Director at JohnnyR Designs

    Since 2019, I've been working as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. My journey has led me through diverse projects, ranging from mobile hybrid-casuals to captivating PC souls-likes.

  • 2022-2023

    Producer at IzyPlay Game Studio

    Managed and assisted over +15 Mobile and WebGL game projects across different teams. Was also responsible for constant analysis and improvement of the company's processes and its teams performance, setting up and ensuring the completion of roadmaps and release schedules, as well as communicating with publishers, stakeholders and other external partners. Represented the team at BIG Festival 2023 by pitching Wheel Stars, Izyplay's most ambitious project at the time, to an international cast of juries, leading to the Brasil Direct - Best Pitch Award at the festival.

  • 2022

    Game Designer at Player Legacy

    Responsible for conceptualizing and prototyping new game ideas, performing market research, assisting with production and further improving the studio's first comercial project, Ryzer: The Reflectors Path.

  • 2020

    Game Designer at Nuuvem

    Worked as a Game Designer for the Versus Tactics project, designing the game's core mechanics, balancing and tuning the game's systems, as well as creating and managing the game's content.

  • 2020

    Lead Sound Designer at Trialforge Studio

    Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

  • 2019-2020

    Founder & Executive Director at GDD-Rio

    I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".

  • 2019

    Producer at Crystal Realms

    Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.

  • 2017-2019

    Lead Sound Designer & Composer at Arcolabs

    Managed and led the Audio Team, as well as creating and composing audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users