Work Experience

  • 2022-Present

    Assistant Producer at IzyPlay Game Studio

    Joined Izyplay as an Assistant Producer, assisting the Production Team with all sorts of tasks.

  • 2019-Present

    Freelancer at JohnnyR Designs

    Works as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. Worked on all sorts of projects throughout the years, from mobile hybrid-casuals to PC souls-likes.

  • 2020

    Lead Sound Designer at Trialforge Studio

    Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

  • 2019-2020

    Founder & Executive Director at GDD-Rio

    I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".

  • 2019

    Producer at Crystal Realms

    Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.

  • 2017-2019

    Lead Sound Designer & Composer at Arcolabs

    Managed and led the audio Team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users

  • 2022-Present

    Assistant Producer at IzyPlay Game Studio

    Joined Izyplay as an Assistant Producer, assisting the Production Team with all sorts of tasks.

  • 2019-Present

    Freelancer at JohnnyR Designs

    Works as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. Worked on all sorts of projects throughout the years, from mobile hybrid-casuals to PC souls-likes.

  • 2020

    Lead Sound Designer at Trialforge Studio

    Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

  • 2019-2020

    Founder & Executive Director at GDD-Rio

    I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".

  • 2019

    Producer at Crystal Realms

    Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.

  • 2017-2019

    Lead Sound Designer & Composer at Arcolabs

    Managed and led the audio Team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users