Experience

2020-2020

TRIALFORGE STUDIO

Lead Sound Designer

Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

2019-2020

GDD-RIO

Founder & Executive Director

Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"

2019-2019

CRYSTAL REALMS

Producer

Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development

2017-2019

ARCOLABS

Lead Sound Designer & Composer

Managed and led the audio Team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users

2020-2020

TRIALFORGE STUDIO

Lead Sound Designer

Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.

2019-2020

GDD-RIO

Founder & Executive Director

Was one of the founders of the GDD-RIO non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!"

2019-2019

CRYSTAL REALMS

Producer

Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development

2017-2019

ARCOLABS

Lead Sound Designer & Composer

Managed and led the audio team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users