2025-Present
PMO Project Analyst at Peloton Consulting Group
Joined Peloton as a LATAM-based ERP Consultant supporting US-based projects, and soon transitioned into LATAM’s Project Management Office. In this role, I help strengthen project governance, delivery standards, and operational efficiency across regional initiatives. I partner with cross-functional stakeholders to improve project planning, reporting, documentation, and execution workflows, increasing visibility, alignment, and consistency across project delivery. I also serve as LATAM’s key Change Agent for Peloton’s OPW (One Peloton Way) framework and supporting technology, overseeing regional programs that use the platform while promoting adoption and best practices across LATAM. In close collaboration with the Global PMO team, I support consistent standards for project management, governance, reporting, and cross-functional collaboration.
2019-Present
Founder & Creative Director at JohnnyR Designs
Founded JohnnyR Designs in 2019 as an independent consulting and creative practice, initially working across multiple disciplines including Production, Game Design, and Sound Design. Over the years, the business evolved from a freelance operation into a formally established company and a small indie game studio focused on developing original IPs. Through JohnnyR Designs, I have contributed to a diverse range of projects spanning mobile hybrid-casual games, PC titles, consulting engagements, and independent game development, taking on responsibilities across production, project management, game design, creative direction, and audio. Today, I lead the studio's creative and production efforts while continuing to provide consulting services through the company. I also serve as Creative Director and Producer for E-Lich: Corporate Souls, our original action roguelike, which has been showcased at major industry events and received multiple nominations, including Best Brazilian Game at gamescom latam 2025..
2022-2023
Producer at IzyPlay Game Studio
Managed and assisted over +15 Mobile and WebGL game projects across different teams. Was also responsible for constant analysis and improvement of the company's processes and its teams performance, setting up and ensuring the completion of roadmaps and release schedules, as well as communicating with publishers, stakeholders and other external partners. Represented the team at BIG Festival 2023 by pitching Wheel Stars, Izyplay's most ambitious project at the time, to an international cast of juries, leading to the Brasil Direct - Best Pitch Award at the festival.
2022
Game Designer at Player Legacy
Responsible for conceptualizing and prototyping new game ideas, performing market research, assisting with production and further improving the studio's first comercial project, Ryzer: The Reflectors Path.
2020
Game Designer at Nuuvem
Worked as a Game Designer for the Versus Tactics project, designing the game's core mechanics, balancing and tuning the game's systems, as well as creating and managing the game's content.
2020
Lead Sound Designer at Trialforge Studio
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
Founder & Executive Director at GDD-Rio
I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".
2019
Producer at Crystal Realms
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.
2017-2019
Lead Sound Designer & Composer at Arcolabs
Managed and led the Audio Team, as well as creating and composing audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users
2025-Present
PMO Project Analyst at Peloton Consulting Group
Joined Peloton as a LATAM-based ERP Consultant supporting US-based projects, and soon transitioned into LATAM’s Project Management Office. In this role, I help strengthen project governance, delivery standards, and operational efficiency across regional initiatives. I partner with cross-functional stakeholders to improve project planning, reporting, documentation, and execution workflows, increasing visibility, alignment, and consistency across project delivery. I also serve as LATAM’s key Change Agent for Peloton’s OPW (One Peloton Way) framework and supporting technology, overseeing regional programs that use the platform while promoting adoption and best practices across LATAM. In close collaboration with the Global PMO team, I support consistent standards for project management, governance, reporting, and cross-functional collaboration.
2019-Present
Founder & Creative Director at JohnnyR Designs
Founded JohnnyR Designs in 2019 as an independent consulting and creative practice, initially working across multiple disciplines including Production, Game Design, and Sound Design. Over the years, the business evolved from a freelance operation into a formally established company and a small indie game studio focused on developing original IPs. Through JohnnyR Designs, I have contributed to a diverse range of projects spanning mobile hybrid-casual games, PC titles, consulting engagements, and independent game development, taking on responsibilities across production, project management, game design, creative direction, and audio. Today, I lead the studio's creative and production efforts while continuing to provide consulting services through the company. I also serve as Creative Director and Producer for E-Lich: Corporate Souls, our original action roguelike, which has been showcased at major industry events and received multiple nominations, including Best Brazilian Game at gamescom latam 2025..
2022-2023
Producer at IzyPlay Game Studio
Managed and assisted over +15 Mobile and WebGL game projects across different teams. Was also responsible for constant analysis and improvement of the company's processes and its teams performance, setting up and ensuring the completion of roadmaps and release schedules, as well as communicating with publishers, stakeholders and other external partners. Represented the team at BIG Festival 2023 by pitching Wheel Stars, Izyplay's most ambitious project at the time, to an international cast of juries, leading to the Brasil Direct - Best Pitch Award at the festival.
2022
Game Designer at Player Legacy
Responsible for conceptualizing and prototyping new game ideas, performing market research, assisting with production and further improving the studio's first comercial project, Ryzer: The Reflectors Path.
2020
Game Designer at Nuuvem
Worked as a Game Designer for the Versus Tactics project, designing the game's core mechanics, balancing and tuning the game's systems, as well as creating and managing the game's content.
2020
Lead Sound Designer at Trialforge Studio
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
Founder & Executive Director at GDD-Rio
I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".
2019
Producer at Crystal Realms
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.
2017-2019
Lead Sound Designer & Composer at Arcolabs
Managed and led the Audio Team, as well as creating and composing audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users